class HK417Fire extends MachinegunFire;

defaultproperties
{
	bWaitForRelease = true
	MaxPenetrations = 5
	Penetration = 0.72

     FireAimedAnim="Iron_Idle"
     RecoilRate=0.100000
     maxVerticalRecoilAngle=1500
     maxHorizontalRecoilAngle=500
	 ShellEjectClass=Class'ROEffects.KFShellEjectAK'
     ShellEjectBoneName="Shell_eject"
     FireSound=Sound'mswp_01.HK417_shot'
     StereoFireSound=Sound'mswp_01.HK417_shot'
     NoAmmoSound=Sound'mswp_01.HK417_empty'
     DamageType=Class'DamTypeHK417SR'
     DamageMin=85
     DamageMax=85
     Momentum=20000.000000
     bPawnRapidFireAnim=True
     TransientSoundVolume=1.800000
     FireLoopAnim="Fire"
     TweenTime=0.025000
     FireForce="AssaultRifleFire"
     FireRate=0.30
     AmmoClass=Class'HK417Ammo'
     AmmoPerFire=1
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
     ShakeRotRate=(X=9500.000000,Y=9500.000000,Z=9500.000000)
     ShakeRotTime=0.650000
     ShakeOffsetMag=(X=3.000000,Y=3.000000,Z=3.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=1.250000
     BotRefireRate=0.990000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
     aimerror=60.000000
     Spread=0.002000
     SpreadStyle=SS_Random
}
